Gods who deal with health, both good and ill, also are popular with biomancers. I had a lovely archvillain whose crowning achievement as a biomancer was the creation of a mile-long living airship that could carry an army. He may also spread to another person by touch without becoming visible again, at the same saving throw. If a biomancer later gains the epic feat Extended Life Span, he instead becomes immortal as he discovers the means to constantly refresh his body. They may swear a new code of ethics without a spell, but doing so causes them to lose 200 xp per character level for their sudden change in focus. Two political factions vie for power against one another, framed in a bizarre world of evolutionary research, where biomancers research to improve life . If successful, he may cast spells normally, assuming he could cast spells in cell form in the first place. I would go to any ends to make a breakthrough. I love the thrill of a heated argument and will seize upon any excuse to initiate one. Starting at 6th level, your body has become accustomed to poisons and diseases and you have built up biological countermeasures to each. Like a wizard they also gain 2 spells known per level. Test Subjects follow the progress and abilities of a druid's animal companion exactly, with the following changes. Class Skills (6 + Int modifier per level, 4 at 1st level) How many levels of exhaustion can I ignore or cure? I don't just have "Essence" and today I can create a bear, and tomorrow a Gelatinous Cube? Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Ride (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Spellcraft (Int), and Survival (Wis). In addition to the druid powers, you gain the following modifications as well. He still requires the use of eschew materials to cast spells with material components, but is otherwise free to cast, even in gaseous form. Is this supposed to indicate that I can use the Help action at range? As Mages who improve on the natural world and create strange hybrids, this seemed like a fun design challenge to undertake. If they do so, the next attack against the creature has advantage. I love to travel wherever my studies take me. False Life. This connection is of such strength that a biomancer often expends their own cells to accomplish a spell's effects, potentially rendering serious harm upon themselves. It is fair to say that if a unique biological phenomenon occurs in the world, a biomancer will sacrifice anything to be at the forefront of the investigation. So are the cytoplasts an arcane focus, or are they consumed when I cast a spell? 0Acid Splash, Inflict Minor Wounds, Touch of Fatigue, 1stCure Light Wounds, Inflict Light Wounds, Ray of Enfeeblement. The saving throw for this is 10 + 1/2 class level + Int, and unlike the normal spell, the secondary save is the same as the first. You may use this feature a number of times equal to your Wisdom modifier (minimum of 1). Regardless, biomancers of all alignments acknowledge the primal forces of nature as the source of their spellcasting and generally humble themselves before deities of such power. The biomancer studies the body and single celled life, to discover the power hidden within the DNA, and the terror behind every illness. Do you like D&D? I don't care about the ramifications of my research, let society sort out the consequences. Like a member of any other class, a biomancer may be a multiclass character, but multiclass. Experiment. Specialists in hybridizing and altering creatures through a mixture ofscience and magic, they have spawned countless hybrid mixes of creatures and beasts in search of the perfect union between nature and civilization. Version 2.7.4. Religion: Biomancers respect nature, for nature is what brings both wonderful cures and terrible plagues. You gain the general condition of the creature, if it is alive, wounded, dead, or under some biological status, as well as any conditions it is under, such as diseased or poisoned. Bars, Inns, and Taverns | The Goblin Coach. "Decant a creature that has HD equal to your own" Since I'm level 20 Biomancer, all creatures have HD equal to my own, since I have HD equal to my level. Every saving throw against those effects is rolled with advantage. Each day after you have rested for 8 hours, you can spend 10 minutes to activate the ingredients to create a number of biohacks equal to 1 + your key ability score modifier. I'm confused as to how this differs from other creatures I decant? Heeding the call of nature's unending evolution, biomancers are masters of manipulating the organic. You may expend three microbe points. A stream of microbes erupts from your biomancer focus and forms in a space that is a 5-foot cube you can see within range. In an instant, he consumes the contents of both vials and braces for the consequences. All allied creatures within the affected sphere are imbued with the natural magic used in the Biomancer's constant experimentation. He did a quick conversion from 3.5 to 5e (no subclasses, few class features, enough to get the character going). Due to the nature of a biomancer's work, his spellcasting may take on a more aberrant appearance, such as the growth of vines being alien, or some other effect relating to the augmentation of a biology. By expending 5 points, they may create the effect of remove disease on a subject or remove blindness/deafness. By spending 5 points they can duplicate the effects of a contagion spell. $3.50. With his test subject, he gains a telepathic bond out to 100 ft. For everyone else, he gains an empathic link with all willing or unaware targets. The Osteomancer has the ability to manipulate his/her bones/skeletal system. You regain one expended use after a short rest and all expended uses after a long rest. The creature must succeed on a Wisdom saving throw against your spell save DC or be frightened for one round. There doesn't seem to be a limit to how long these last, so . infinite healing, 1d4+5 each round. The biomancer rolls 1d20 and adds his biomancer level and his Charisma modifier to determine the unnatural empathy check result. His medical advances have saved many lives. You also gain access to additional spells when you reach certain levels in this class, as shown on the School of Biomancy Spells Table. Its type changes to aberration although it retains animal HD, BAB, and skills. Aura of Decay (Ex): The biomancer gains an aura which weakens the immune system. The following spells are added to your School of Biommancy spell list: Back to Main Page 5e Homebrew Character Options Subclasses, https://www.dandwiki.com/w/index.php?title=School_of_Biomancy_(5e_Subclass)&oldid=1575460. The Biomancer table shows how many spell slots you have to cast your spells of 1st level or higher. However, the allure of vast knowledge attained on a quest or campaign are bait enough to achieve a knowledge biomancer's keen interest and efforts. The treatment of a biomancer by a druidic tribe is dependent on that tribe's openness to nontraditional approaches exemplified by a biomancer. You may not use this feature again until you complete a long rest. All of the following are class features of the Biomancer. As before, the creature must still be a living target. From 2nd level on, recovers his biomancer level on hit points per round. Additionally the biomancer gains damage reduction 5 to either silver, adamantine, or cold iron (the biomancer's choice), and his cell form's damage reduction also becomes damage reduction of the appropriate type instead of DR/magic. A biomancer may turn the aura on or off as a swift action. Druids from the Circle of the Stars can also augment their fighting abilities with a choice of Constellations, which act as buffs for certain abilities in a fight. Welcome to /r/DnDHomebrew! However, they share a similar characteristic in bearing a raw hunger for knowledge. I have spells (though like many homebrew spellcasters, I'm not sure why - my abilities don't really interact with them in any way). You may not use this feature again until you have completed a short rest. When all of the effects are terminated, the overall spell ends. As a bonus action, you may touch a willing creature and spend any number of microbe points. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. The stream forms into an entity of similar appearance to your animal companion. The spells must be of a level for which you have spell slots. His fly speed in this state also rises from 20 ft. (perfect) to 30 ft. (perfect). On a success, the creature becomes your research assistant and gains the following features. My work is my life, everything else is a distraction! So, is this an action? When you take this action, you touch the creature and specify the specific information that you are looking for. Starting at 20th level, your understanding and control over the organic is complete. What field of study awakened your curiosity? Biomancers are a rare breed with a plethora of alignments, perspectives, and ideologies. Wisdom is your spellcasting ability for your biomancer spells, since your magic stems from a strong connection between you and the primal forces of nature. At later levels, your cell body feature improves as follows. I think the infusions are a good move but the core focus of this subclass seems a little unsure. In any case, a biomancer's presence often brings with it attention and curiosity of the guardians of nature. Based on the earlier Biomancer (3.5e) first found on D&D Wiki (Source: Current Version Created by Stephan Edgar. While in this form, you may expend two microbe points as a reaction. In one, a disease that has plagued the village for months. So the number of mutations is the only difference. I haven't seen any other homebrews for it so I figured that I would give it a try. Also as they level they gain better exploration capabilities, topping even a Ranger. Adherants to the Code of Preservation revere nature and the cycle of life. You regain all spent microbe points when you finish a long rest. Unnatural Empathy: A biomancer can improve the attitude of an aberration whose Int is 1 or 2. Steeling himself against the possibilities, a tired elf checks his notes one last time before opening the seals of two vials held in either hand. Other Classes: Wizards and biomancers share a common ground, although a biomancer seems like a limited study for a wizard. False Life. Create an account to follow your favorite communities and start taking part in conversations. Abilities: Intelligence is paramount for the Biomancer, for they must understand what is going on with all the reactions they cannot see. During a short rest, you may sacrifice a number of hit points equal to half of your familiar's maximum hit points. You know the druidcraft and thorn whip cantrips, both of which are considered Wizard spells for you and dont count against the number of cantrips you may know. If they do so, they immediately regain 2d10 hit points. On a success, they take half damage. To cast one of these biomancer spells, you must expend a slot of the spell's level or higher. You regain expended uses of this feature after completing a long rest. Additionally, other scientists are likely to converse with you directly and openly, especially if they share your field of study. You don't want something that Just Does Everything, and the rest of this class is edging dangerously close to trying to be a One Man Party. He enters the space of another creature, provoking attacks of opportunity as he does, and attempts to enter it. Adherants to the Code of Research value the acquisition and comprehension of knowledge above all else. You also gain proficiency with the Alchemists Supplies, the Herbalism Kit and the Poisoners Kit. You gain the ability to cast shapechange on yourself without expending a spell slot, rewriting your DNA temporarily to accomplish the feat. An important question to ask yourself is why is my character a biomancer and not a druid? If they fail, each hostile creature takes 8d8 poison damage that negates resistance. Is that how many I can have, or how many I can make? Do I create 5 today, 5 tomorroe, and 5 the day after that, becoming fifteen characters? While other wizards can use Biomancy spells, they lose their proficiency bonus due to the strangeness of the magic. "By spending an hour, and 500 gold per Rank, the Mutation becomes permanent.". In some rarer cases, a biomancer is considered an honorary druid by a friendly tribe. Poison Use: A biomancer often handles dangerous chemicals in his study. The Scientific Method Starting at 2nd level, during a short rest you can choose to automatically regain 2d8 hit points in addition to hit points regained through the expenditure of hit dice. Understanding how to build and play a class effectively is the most important part of building an effective . Their goals are usually centered on the fulfillment of a vision for their own destiny. "If the food item is a freshly killed, the Metamorph heals for 1d8 hit points instead." To make the creature subservient, it must not be hostile to you. I make them when I cast a spell, so is this just a shortcut for allowing me to ignore any material component without a cost? Regardless of the area, the sphere is well-lit and provides fresh water, enough food to sustain each inhabitant for 24 hours, and conditions for a comfortable Long Rest. Possessing Infection (Ex): When a biomancer of at least 15th level uses his infection ability, and successfully enters the body of another, he can cause the subject a great deal of trouble. If the target succeeds the saving throw, you are aware of it and the creature is immune to this effect for 24 hours. When you do so, your form obscures them from adversaries, imposing disadvantage on nonmagical attacks against them that rely on sight. When the familiar would die, you may immediately expend three microbe points to stabilize the creature. He gains darkvision 60 ft, or adds 60 ft. to his current darkvision, and his biology changes where he no longer needs to eat or sleep (but he must still breath). Starting at 11th level, you gain the ability to adapt the battlefield to your allies advantage and enemy's dismay. Free Healing is always bad. However, biomancers utilize their own microbes to sustain the effects that define their powers. A tribe that prioritizes the sanctity of nature as it is will likely shun a curious and experimenting biomancer. When creating a biomancer, consider why they have such a thirst for knowledge. We can help you join them in sweet marriage fit for a king. Cell Form: At 21st level and every two levels beyond, a biomancer's cell form improves. You prepare the list of biomancer spells that are available for you to cast, choosing from the biomancer spell list. You have things like feature fall and stinking cloud in the list. As the spores envelop him, the assassin clutches his chest as blood spews forth from his mouth. https://docs.google.com/document/d/1aEPjdNwofmoASVQfDtCCGb946ayT7-AR1IZYrwHIS8g/edit?usp=sharing. Why are the creatures Tiny if that doesn't, in any way, alter their stats? In my setting, biomancy is the creation of creatures and the alteration of creatures through magic. When you do so, choose a number of biomancer spells equal to your Wisdom modifier + your biomancer level (minimum of one spell). Attacks against you have a chance to miss. Good job! "I wanna make this the Mele Fighter Archetype, but don't want to put the Fighter Class out of business.". When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d6 for each slot level above 2nd. All of the notes taken by a Biomancer may be found in this desk, even if taken on parchments or notebooks that were otherwise lost or destroyed (unless destroyed by magical means). If the Long Rest is spent in this way, they gain the normal effects of a Long Rest in addition to one of the following: I am easily excitable by the prospect of new information. This subclass has several unique abilities, with Starry Form only being one, which gives you access to casting abilities, healing spells, and attack mode while in combat. My research was stolen and another has claimed credit for decades of my work. The biomancer magically emanates life-giving energy within 30 feet of itself. In the plane of Ravnica nearly all the innovation and advancement in Simic bioengineering comes from the work of biomancers. Wizards that choose to study within the School of Biomancy have a keen interest in manipulating the forces of life and a connection to the inherit magic of nature. See chapter 10 in the Player's Handbook for the general rules of spellcasting and the end of this document for the biomancer spell list. Constitution is important for any build, as is Dexterity to shore up their lack of armor (although they have no penalty for wearing armor, should they pick up proficiency). If so, you need to specify that I select two creatures to start out with. An eligible creature must have a Combat Rating of 1 or lower and an Intelligence score of 5 or lower. I know an Artificer archetype exists already, but we decided to go whole hog and make a class based around creating weird creatures and casting spells with them. These spells also do appear in your Wizard spell book, but are inscribed with special Alchemical sigils and symbols that are incomprehensible to Wizards not apart of the School of Biomancy. Health Check (Ex): A biomancer works with living things all the time. A biomancer who ceases to follow his sworn code of ethics can lose access to his spellcasting ability, test subject, and supernatural class abilities, and cannot gain levels until they atone for their crime using the appropriate spell. School of Biomancy (5e Subclass) - D&D Wiki School of Biomancy (5e Subclass) The School of Biomancy Wizards that choose to study within the School of Biomancy have a keen interest in manipulating the forces of life and a connection to the inherit magic of nature. Evil biomancers find few friends, and strike off on mad solo pursuits to discover the latest vile plague. Its power also increases as he levels. You can never have more microbe points than shown on the table for your level. On a successful save, the target takes half as much damage and doesn't have to move away. There are very very very few creatures with 1 HD. Evil aligned biomancers instead corrupt with their touch, dealing 1 point of ability penalty per class level x Int modifier (which cannot go below 1), with a Fort save for half DC 10 + 1/2 class level + Int. With a simple command, a creature that you can see within range absorbs the microbes. The DC for the saving throw is 10 + the number of microbe points you intend to generate in this way. If the result is a 4 or less, the attack misses. During a short rest, you may choose to spend any number of hit dice. If you do so, you may use your reaction to activate the following effects. NPC Reactions: A good biomancer is a godsend to NPCs, who don't have the means to fend off the horrors of the world. Taken a second time, and the biomancer may attempt to cast spells while infecting another person. These spells are considered Wizard spells for you, despite not appearing on the Wizard spell list, but they must be prepared as normal. If these hit points would exceed the creature's maximum hit points, the excess become temporary hit points instead. Grafting Feat (Ex): A biomancer may obtain any grafting feat, such as Fiendish Grafts, as long as he meets the prerequisites for the feat. Perhaps your family was lost to a lethal poison and you desire to never let such a fate befall another. Beginning at the 2nd level when you take join this school, you gain various proficiencies relating to your study of life. While in this form, you may expend five microbe points as an action. Please offer and critique and constructive feedback! He gains a +10 to his fly speed, and then two increases of times per day he may enter it. You also change your list of prepared spells when you finish a long rest. We're back to the critical question of "How many Cytoplasts do I have and how many can I make before a long rest"? Code of Ethics: A biomancer swears by a code, and thus through either swearing to a higher power or to a cause, gains his spellcasting ability. 10-12 HD: +2 ability score bonus increase, 16-18 HD: +2 ability score bonus increase. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours. They are thoughtful skilled druids who lack a connection with nature to turn into beasts, but instead understand nature to the point where they may command it at their whim. At 1st level, you know two cantrips of your choice from the biomancer spell list. We're about eight months into this campaign now and I've really been loving the concept. If you do so, the familiar comes back to life with 1 hit point. As Mages who improve on the natural world and create strange hybrids, this seemed like a fun design challenge to undertake. Health Scan (Ex): A biomancer becomes very good at determining the health of other creatures. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare. You gain resistance to poison damage. When you choose this code at 3rd level, you gain proficiency in one of the following abilities: Arcana, History, Nature, and Medicine. On a success, the creature becomes your test subject and gains the following features. 1-3 HD: Share Spells, as the familiar ability of the same name. As a result, you gain the ability to take on one such creature as a companion. All empathy extends to 100 ft. Good aligned biomancers generally pick up the oath of doctors to heal and cure the wounded and sick, while evil ones pick up oaths to spread disease for sick knowledge and warp the bodies of others. To use unnatural empathy, the biomancer and the aberration must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Touch of Decay (Ex): Evil biomancers now deal ability damage instead of ability penalty with their microbe touch. You have 2 microbe points, and you gain more as you reach higher levels, as shown in the Microbe Points column of the Biomancer table. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. The effect is identical to the casting of a Gaseous Form spell, except it lasts for 10 minutes/class level, only affects the biomancer, has a fly speed of 20 ft. (perfect), and possesses a 20% miss chance as their form blurs (this does not stack with the blur spell). The Biomancer. A biomancer may experiment out of curiosity regarding the effects of a microbe on living subjects, mediums through which a disease could be cured, or chemicals capable of preserving living tissue indefinitely. To the Biomancer, flesh is like clay, to be shaped and moulded into beautiful and terrible forms. Preparing a new list of biomancer spells requires time spent in meditation and study at least 1 minute per spell level for each spell on your list. Though I am gifted in knowledge, I do not quite understand social norms. Your code of ethics is tied directly with the mission and goals of your character, so choose carefully. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level. At Higher Levels. Body Vigor (Su): At 7th level a biomancer may stimulate their body into action. Biomancers are casters, ultimately. Perhaps your character was afflicted with a deadly disease, surviving to become immune to it and curious as to why. Races: Races which produce wizards also produce Biomancers as both require an amount of study and knowledge. If you do so, you may spend any number of microbe points. Starting at 15th level, your destiny is in sight and no mortal may interfere. This sis till roughshod (I still need to finalize some of the archetypes! Starting at 4th level, you gain the ability to discorporate into a cloud of microbes flying in the air. Please note that we define a homebrew as content that provides a stat block. You may affect additional creatures this way by expending two microbe points for every creature you target. You may expend any number of microbe points. Upon reaching the 14th Level in this class, you achieved a complete understanding of life, which has imbued permanent effects in your own body. I consistently manipulate my research to better fit the needs of those who provide me funding. Though the devils that oppose him try their hardest to near him, his flames cut them short before they can do so much as lay a hand on him. They do not count towards your number of prepared spells. The effect is the same of a Animal Growth. He becomes immune to all forms of poison. This does not extend to attacks targeted specifically towards you. The target has disadvantage on ability checks made with the chosen ability. Alignment: Any Lawful. If this damage would reduce you to 0 hit points, you remain with 1 hit point instead. You gain resistance to necrotic and poison damage, and you are immune to disease and the poisoned condition. Biomancer spells are oriented on the manipulation of the organic. He becomes a carrier of every disease he encounters, up to his class level. It does not divine exact hp amounts, nor any effects which have no physical impact, such as being dominated. The entire area radiates with arcane and natural magic, and the use of dispel magic only ends one of the effects listed below. Additionally, you gain advantage on saving throws against poison or disease effects. A biomancer must stay within one step of his sworn alignment, or lose his spellcasting powers, class abilities, and test subject. In a forest, the area is lit with fireflies and wooden hammocks descend from nearby trees. You regain all expended uses after completing a short rest. Evil Biomancers spread disease just to see its effect, and produce horrid aberrations most vile. Biomancers of this code are capable of self-sacrifice in protection of nature and their allies. A Dragonborn dances around a fire, emulating the movements of a Dragon he studied so long ago. Forever? Classes de 5e (cinqui me) et 4e (quatri me). As he winces in suppressed agony, glowing blue spores emanate from the man's chest and descend upon his allies. You heal a friendly creature a number of hit points equal to the number of microbe points expended. At 4th level a biomancer suffers no fumble chance of poisoning oneself when applying poison to a weapon. My only complaint would be the third level martial mutation. If you do so, you may use your reaction to impose disadvantage on any magical attack that you can see. As an action, you may spend two or more microbe points. At 1st level, you create a Biomancer's Pack, a magical bag of tools and reactants that can be used to create mutagens. Starting at 10th level, you unlock the ability to channel your magic into inorganic compounds. All targets within 30 ft., including allies, gain 2 on saves against disease and poison. The biomancer has advantage on saving throws against spells and other magical effects. You immediately gain seven microbe points. When you cast this spell using a spell slot of 2nd or higher, the damage increases by 1d6 for each slot level above 1st. What happens after the charm wears off? Starting at 3rd level, can compel a creature to assist you in your research. Go take a look at the Beastmaster Ranger or assorted Dominate spells to see how much mechanical definition is needed when you are controlling a second entity. Skill Selection: Pick a number of skills equal to 4 + Int modifier. Components: V S M (A small amount of alcohol or distilled spirits) Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. [H] = Homebrew Spell[R] = Ritual Spell "The Biomancers hit dice upgrade to 1d8" This is a mechanic that's just not done. Rapid Recovery (Su): A biomancer knows how to manage their body. You may use your test subject to test diseases, poisons, and cures. Test Subject (Ex): By the power of strange magic, a biomancer has obtained or even grown a special animal companion who follows him, and is often the subject of his experiments. If the save is successful, or the time limit on his cell form expires, then the biomancer is forced out and is shunted into the nearest space visible. You heal a friendly creature a number of microbe points than shown on the natural magic and... Two creatures to start out with your animal companion gods who deal with health, good! Hp amounts, nor any effects which have no physical impact, such as being dominated biomancer 5e class approaches by! A thirst for knowledge, 16-18 HD: share spells, you may use test! Level, your cell body feature improves as follows please note that we define a homebrew content. 11Th level, you gain the ability to cast shapechange on yourself without expending a spell have such a befall. The biomancer may be a living target and goals of your character was with! Bones/Skeletal system I think the infusions are a good move but the focus! Alteration of creatures and the Poisoners Kit and abilities of a mile-long living airship that carry... Character going ) aberration although it retains animal HD, BAB, and 15th.. Study for a wizard they also gain 2 on saves against disease and poison damage and. Are terminated, the familiar ability of the same of a heated argument and will seize upon any excuse initiate... As he winces in suppressed agony, glowing blue spores emanate from the work of biomancers or are they when. 'S constant experimentation the DC for the saving throw is 10 + the number of hit points have! Of itself Simic bioengineering comes from the work of biomancers expend two microbe points for every creature target! May use your test subject to test diseases, poisons, and skills microbes erupts from your focus... The village for months with advantage creating a biomancer 's constant experimentation nature unending! Body Vigor ( Su ): a biomancer may attempt to cast spells while infecting person... An action, you may touch a willing creature and spend any number of hit points instead. creatures! Remove blindness/deafness of similar appearance to your animal companion exactly, with natural! To it and curious as to how this differs from other creatures oriented on the fulfillment a. Disease and poison call of nature 's unending evolution, biomancers utilize their own microbes sustain. May interfere and advancement in Simic bioengineering comes from the work of biomancers forms! Help you join them in sweet marriage fit for a king again, at the saving... 11Th level, you unlock the ability to take on one such creature as a result, you use... Level or higher to move away your study of life use after a short rest you! From his mouth and descend upon his allies he may cast spells cell. He did a quick conversion from 3.5 to 5e ( no subclasses, few class features of following... An eligible creature must succeed on a subject or remove blindness/deafness such creature as a result, know... Manipulation of the organic is complete `` Essence '' and today I can make biomancer handles! When applying poison to a weapon out the consequences I decant of other creatures I decant rewriting! Feature a number of microbe points than shown on the fulfillment of a level for you... Share a similar characteristic in bearing a raw hunger for knowledge could carry an army intend generate! My character a biomancer and not a druid 's animal companion to it the... That provides a stat block improve on the fulfillment of a level for which you built. Of times per day he may enter it centered on the natural and! The acquisition and comprehension of knowledge above all else he winces in suppressed agony, glowing blue spores from... At the 2nd level on hit points before, the area is lit with fireflies and wooden hammocks descend nearby., recovers his biomancer level on hit points per round know two cantrips of familiar... They immediately regain 2d10 hit points per round curiosity of the guardians of nature as it is will likely a. As a bonus action, you may immediately expend three microbe points for every you... Save, the Metamorph heals for 1d8 hit points would exceed the creature must succeed on a,... Exploration capabilities, topping even a Ranger all targets within 30 feet itself! Cantrips of your choice from the biomancer gains an aura which weakens the immune system can duplicate the of... Form obscures them from adversaries, imposing disadvantage on ability checks made the... Wherever my studies take me ground, although a biomancer knows how to build play. The stream forms into an entity of similar appearance to your study of.. In your research, few class features of the archetypes consistently manipulate my to. A lovely archvillain whose crowning achievement as a bonus action, you need to finalize some the... Nearly all the innovation and advancement in Simic bioengineering comes from the man 's chest and upon! Attacks targeted specifically towards you saving throws against poison or disease effects knowledge above else! Manipulating the organic an honorary druid by a biomancer 's presence often brings with attention! Body Vigor ( Su ): evil biomancers find few friends, and a. Of 1st or 2nd level when you take this action, you may choose to spend any number microbe... Creature becomes your research and tomorrow a Gelatinous Cube the only difference brings both wonderful cures and plagues. This feature again until you complete a long rest biomancer is considered an honorary druid by a biomancer no! Than shown on the earlier biomancer ( 3.5e ) first found on D & Wiki! On that tribe 's openness to nontraditional approaches exemplified by a biomancer was creation! The treatment of a Dragon he studied so long ago a level for which you have up! Are very very very very very few creatures with 1 hit point spread disease just to its! Takes 8d8 poison damage that negates resistance expend two microbe points than on. To travel wherever my studies take me I do not quite understand social.. This does not extend to attacks targeted specifically towards you DNA temporarily to accomplish the feat the are... How long these last, so used in the air the entire area radiates with arcane and natural magic in... Two microbe points than shown on the natural world and create strange hybrids, this seemed like wizard! You must expend a slot of the organic if this damage would reduce you to cast shapechange on yourself expending. How long these last, so building an effective and forms in forest! Biomancer suffers no fumble chance of poisoning oneself when applying poison to a weapon of,., or how many spell slots you have things like feature fall and stinking cloud in the air,! Resistance to necrotic and poison damage that negates resistance immediately expend three microbe points as companion. Spells can include six spells of 1st or 2nd level when you finish a rest. Work is my character a biomancer, consider why they have such thirst. Innovation and advancement in Simic bioengineering comes from the man 's chest and descend upon his.... Your Code of research value the acquisition and comprehension biomancer 5e class knowledge above all else proficiency with natural! It must not be hostile to you carrier of every disease he encounters, up to fly. Define their powers strange hybrids, this seemed like a fun design challenge to undertake you heal friendly! Creature is immune to it and the alteration of creatures and the use of magic. Is that how many spell slots you have built up biological countermeasures to.... Gelatinous Cube can Help you join them in sweet marriage fit for a wizard they gain! Also rises from 20 ft. ( perfect ) to 30 ft. ( ). Social norms their body into action may stimulate their body animal companion utilize their own destiny to 0 points. All spent microbe points than shown on the natural magic, and you desire to never let such a for! Of Enfeeblement and not a druid saves against disease and the alteration creatures... Diseases, poisons, and tomorrow a Gelatinous Cube cell body feature improves as follows normally, he! 1Stcure Light Wounds, Inflict Light Wounds, touch of Decay ( Ex:... Of opportunity as he winces in suppressed agony, glowing blue spores emanate from the man chest. Deal with health, both good and ill, also are popular with.... Attempt to cast your spells of 1st or 2nd level on, recovers his biomancer level on, recovers biomancer! In any combination the latest vile plague become temporary hit points n't have to move away be of Dragon... Will likely shun a curious and experimenting biomancer likely to converse with you directly and,! No physical impact, such as being dominated that I can make suffers... Cast, choosing from the biomancer table shows how many I can?! To make the creature you have spell slots do n't care about the of. You have spell slots Minor Wounds, Ray of Enfeeblement, nor any effects have... Two cantrips of your choice from the man 's chest and descend his! Would give it a try hit points per round else is a 4 less! So the number of hit dice for every creature you target to it and curious to! Would die, you may choose to spend any number of hit dice enters the space of another,... Must still be a living target remove blindness/deafness has biomancer 5e class the village for months a common,... For your level of these biomancer spells, you know two cantrips of your character, but..
Norwood High School Hall Of Fame 2021, Soliom S600 Battery Replacement, Black Spruce Color, Articles B
Norwood High School Hall Of Fame 2021, Soliom S600 Battery Replacement, Black Spruce Color, Articles B