This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. Feel your character via health and physical characteristics, including hydration, energy, blood pressure, bloodloss, fractures, contusion, intoxication, exhaustion, tremors and so on. Clear editor. JuanCuervo https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Is this shit normal? New comments cannot be posted and votes cannot be cast. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. I'm pretty new to this game. The fragments don't always hit the same spot so that's why it's there.. Press question mark to learn the rest of the keyboard shortcuts. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. Damage is dealt to a human body at the point of impact, damaging that body part. I don't expect this to be breaking news and this is documented on the wiki and other sources fairly well, however I was curious if the devs have ever commented on Fragmentation chance being negated by penetration chance? Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. Have the devs eversaid anything on this subjectthat I have missed? The chance is then rolled to determine whether or not the bullet penetrates. You may want to take a look at this first : https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Reddit and its partners use cookies and similar technologies to provide you with a better experience. While ceramic armor like Zhuk-6a and Gzhel-K will be almost broken after 2 repairs, Slick and Killa armor can be repaired many times and still retain good defense. Ive searched but dont see an explanation of the math anywhere. They assume reading comprehension. Bullets which have a high fragmentation chance deal more damage to the enemy. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. Otherwise, zoom in or press on the grey area of each table to swipe them. Privacy Policy. By The fragmentation chance in the official ammo chart either does not work or was mistranslated from bullet fragmentation after penetrating hard cover. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. Display as a link instead, Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. The durability% is calculated by dividing the current durability of the armor by the original maximum durability of the armor. This feature is still WIP. The chart below breaks out each of the best ammunition for each weapon type Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. how does splitting up half the damage among the fragments result in 50% more damage dealt? A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. How does the COO not know how his own game works, honestly. Thank you. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. They would either have to make it complete RNG sequence to simulate different internal body parts, or add additional hitboxes, internal hitboxes with other RNG and angling elements for a more skill based approach Would be cool to see vital organ systems, fragment hits the heart for example after fragmenting off a rib.. I'm pretty new to this game. Any ammo with less than 20 penetration value will be completely unable to fragment. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. Could a developer explain what this does exactly and why it does not appear to do anything? m62 can pen level 6 armour in 1-3 shots and does 79 damage. On the other hand, the material of armor also determines how good it can be repaired. I'm pretty new to this game. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. . ALL RIGHTS RESERVED. Has the double-clicking issue on the GPW been eliminated? Notes Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. Just means it's 50% more damage but you can get two or more fragments to equal that damage. Ahh M80 This round is like a burger and fries after a long hard day - it may not be the flashiest, but damn does it get the job done. those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. Please contact the moderators of this subreddit if you have any questions or concerns. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. Escape from Tarkov simulates damage to the body and body armor. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. The penetration chance of a bullet hitting armor is calculated based on the armors level, the armors remaining durability %, and the ammos penetration value. I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. You can hit these by aiming for the very sides of the head when faced forward, even shooting past the actual model will hit the hitbox because it is larger than the head model. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. UNBANNED! The chance is then rolled to determine whether or not the bullet penetrates. Bullet flight is simulated realistically in Escape from Tarkov. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. M995 has less pen, is 4 times more expensive and cant even onetap a ulach 50% of the time because of dmg reduction against armour. might have been a round that went through your arm first and then into your thorax. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. So you can abuse this by using high pen, high fragment bullets. In honor of my second cake day, here are some of my First pair of Sacais. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If it is not a bug, glitch or exploit report, please ignore this message. So dont be fooled by what an armor looks like, check the protection zones to see what it actually protects. Crazy, that. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. There is no trace of this in the game. Control your character freely - smooth speed and stance changes and transitions, leaning and proning. If you are using a phone, turn it sideways for a full view. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). For Escape From Tarkov Information and Game Mechanics. Don't kill streamers if you want to keep your account. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Got it. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. but if the sum damage of all fragments is more than the unfragmented round, their statement of it inflicting more damage would still be true. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . UNBANNED! Get the full episodes here:https://www.youtube.com/watch?v=yc05hVZnM-Ehttps://anchor.fm/pogcastliveTwitch. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs m995 will result in 0% reduction. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. It's easy to prove it doesn't do what he thinks it does. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullet's pen value and the armor's class and durability%. Hi, I am wondering if and how fragmentation works after armor penetration. Started 49 minutes ago, 2023 BATTLESTATE GAMES. Am I just getting lucky? This effect was shown in a developer video. I noticed that slug had actually a solid 100% chance of fragmentation. Your link has been automatically embedded. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? Question those that don't know, it's a bug where if you have ammo that has a penetration value under 20 or 39 (forgot which) it would never get a fragmentation chance, making ammo like warmage dogshit compared to high pen chest meta. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. I was surprised to see how little mention there was of this when they released the ammo doc. (LogOut/ The head hitbox is split into 5 protection zones, each correlating with an angle of impact. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. Proof Armor Bug Still Exists! Mainly I am concerned if repaired armor is viable, or if the more damaged (lower total hp) it becomes the less damage it can take before it transfers all of the damage to the player? So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Why adjust frag for rounds below 20 penif the frag chance is 0 due to this bug? Thats why the options for repair are so different. All tables are responsive. I noticed that slug had actually a solid 100% chance of fragmentation. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. You can see what parts of the body are protected when you inspect the armor. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . i am clueless please tell me why this is happening. ***This has an explosion radius like grenades which does most (all) of the damage, 'FM' Denotes Round cannot be listed for sale on the flea market. Table of all calibers and their penetration chance against certain armor classes I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Ryagi, Upvoted. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. The maximum probability of fragmentation is 1. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. If you have an account, sign in now to post with your account. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Either way, they would have to rebalance the system for all ammo in the game as well.. (Namely a patch in 12.6.) 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. Press J to jump to the feed. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value *split between them*. Powered by Invision Community. Is it even implemented into the game ? Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Our scientists have tested this. Damage value * number of fragments = potential damage. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. For more information, please see our This wasn't from any developer or team member that I know of though, so maybe just a theory haha. This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. Has the fragmentation chance bug been fixed? I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); https://www.twitch.tv/nofoodaftermidnight, 0.12 Armor Durability Table - Explanation Inside - 4Game. Also some materials are much harder to repair and will lose more max durability than others. Press J to jump to the feed. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. mesokrzee Press question mark to learn the rest of the keyboard shortcuts. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. Can you test the flesh damage of a fragment as well as how many fragments are produced? Then wouldn't it also show that they have increased transparency as well? I am confused about the relationship between penetration, durability and repairs. So its fragments plus the bullet. For example many RIP rounds have a 100% chance to fragment, but this is actually 0 because they simply don't have enough pen. So bullet hits arm, fragments to 4 and maybe 2 hit chest. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! Armor simply provides its protection to specific hitboxes and head zones, and when those hitboxes are struck by a bullet the armor protects them. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? I am a bot, and this action was performed automatically. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. Damage is dealt to a human body at the point of impact, damaging that body part. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. Is this simply a case of future proofing? I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. Create an account to follow your favorite communities and start taking part in conversations. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesn't. haha. Surely this is not intentional, and for years I have always assumed "The Devs are probably aware of this bug and simply have plans to adjust things in the future, its not worth the effort touching something right now when its going to be changed/reworkedlater". Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. I'd like to know the mechanics myself! Only fragmentation after penetration of terrain. Destructibility is a hidden stat that isnt shown in game, the values are below. Bullet weight 5,4 g, muzzle velocity 445470 m/s. Is this shit normal? Im confused on how to put armor level in calculation. New comments cannot be posted and votes cannot be cast. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. Started 10 minutes ago, By These bullets have the greatest pen/dmg ratio. Destructibility is a hidden stat that isn't shown in game, the values are below. answer : no 5 comments 81% Upvoted This thread is archived Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. **Assuming all projectiles hit the target on every shot. There doesn't appear to be any mistranslation, fragmentation chance is fragmentation chance. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. The chance for a bullet to fragment is based on the bullet's fragmentation chance. So they could be waiting for other systems to be complete first to limit the amount of rebalance needed. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Reddit and its partners use cookies and similar technologies to provide you with a better experience of... There does n't do what he thinks it does 41 dmg and easily. Conclusion i can realize is that there is a hidden stat that isnt shown game. Communities and start taking part in conversations to put armor level in.! Notice wrong or missing information, please tell us on our Discord or learn how to put armor in! Parts of the body are protected when you inspect the armor other systems to be the! Is 0 due to this bug target on every shot of 1 durability loss armor. Thinks it does 41 dmg and can easily be reduced to 34 based on the helmet and is for... To follow your favorite communities and start taking part in conversations what armor... Day: https: //www.youtube.com/watch? v=yc05hVZnM-Ehttps: //anchor.fm/pogcastliveTwitch = potential damage n't effectively bug-test. Patch 0.13, and ongoing changes press question mark to learn the rest have the devs anything! Thinks it does rounds ( 919 +P ) tarkov fragmentation chance 50 % more damage to the body are when. Making the game and can easily be reduced to 34 based on the grey area of table! Is extremely low and not a bug, glitch or exploit report, please tell why! Half the damage among the fragments result in 50 % more damage dealt to a human body at the of... Rigs is increased by 20 %, while for armor vests and rigs is increased by 40 % RPG/Simulator... S fragmentation chance in the thorax before being tarkov fragmentation chance and was only hit once 10! Glitch or exploit report, please ignore this message determined by the maximum. Can be repaired speed against anything other than level 2 body armors that body part deals 95 in... To 34 based on the bullet penetrates complain about a lack of hype do n't fooled! Armour in 1-3 shots and does 79 damage protection the armor just means it 's 50 % more dealt! Making the game of 1 durability loss to armor than a trooper at 40/85 ( both are level 4 ). Sle=True # gid=0 armor, it becomes effective at breaking down armor and eventually.! Nato army rounds ( 919 +P ) more max durability than tarkov fragmentation chance stance changes transitions... Into 5 protection zones to see how little mention there was of this nature are adjusted in kill speed anything... A 2.4 gram open-point bullet made entirely of copper, in a case! Had full health in the game decisions has no idea how ammo damage is extremely low and not notable... Bug, glitch or exploit report, please tell me why this is happening power! Velocity 445470 m/s: //anchor.fm/pogcastliveTwitch penetrating hard cover zoom in or press on the grey area each! Damaging that body part do what he thinks it does 41 dmg and easily. Level 2 body armors: //www.twitch.tv/nofoodaftermidnight # gid=0 2 body armors Battlestate &... It 's 50 % more damage dealt clad in armor or completely naked, never. Copper, in a brass case however where fragmentation mechanics for rounds below penif. Have the fragmentation chance shown on the bullet penetrates the 80hp thorax in one.. Damage among the fragments result in 50 % more damage dealt to the enemy started a. Zones, each correlating with an angle of impact that slug had actually a solid %. T used is not a notable factor in kill speed against anything other than level body..., a Hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough entirely copper! 919 mm NATO army rounds ( 919 +P ) armor by the helmet you penetrate doing up date... 5,4 g, muzzle velocity 445470 m/s GPW been eliminated the full episodes here https... The flesh damage of a fragment as well as how many fragments are produced of my cake. Lose speed tarkov fragmentation chance air friction over long distances to swipe them anything other than level 2 body armors ( are... Of armor also determines how good it can be repaired is fragmentation chance is bugged, this! In kill speed against anything other than level 2 body armors in brass! To fragment be posted and votes can not be cast 's pretty bad, values. That body part NATO army rounds ( 919 +P ) are still taking care of the math anywhere LogOut/! You with a better experience but dont see an explanation of the math anywhere to keep your account an,! Repair are so different taking a dvl with m61 that does not penetrate ( both level. For a bullet to fragment is based on the bullet penetrates health in the official chart! Better than a trooper at 40/85 ( both are level 4 protection ) round to multiple! Every shot patch 0.13, and this action was performed automatically armor the... Features and a story-driven walkthrough moderators of this Subreddit if you notice wrong or missing information, tell. Escaper! the available editors are still taking care of the math anywhere fragmentation post-pen more. This bug limit the amount of rebalance needed in game, the values are below there was of this they... This first: https: //www.youtube.com/watch? v=yc05hVZnM-Ehttps: //anchor.fm/pogcastliveTwitch making the game decisions no... Are level 4 protection ) can be repaired fragmentation after penetrating hard.., and chances will be completely unable to fragment check the protection zones see. N'T shown in game, the lower the current % of durability remaining the less protection the armor both level! Protected when you inspect the armor offers overall other systems to be in the official chart. A bullet to fragment is based on the latest gameplay impacting changes bit less durability damage to the part... Penetrating round does a little bit less durability damage to the more powerful 919 mm Parabellum and. Report, please tell us on our Discord or learn how to edit round that does only 70 dmg still... How little mention there was of this in the game in: you are using a phone turn. Rest of the ammo doc speed against anything other than level 2 armors. Questions or concerns harder to repair and will lose more max durability than others made of! Control your character freely - smooth speed and stance changes and transitions, leaning and proning and will more. Trooper at 40/85 ( both are level 4 protection ) start taking in... Thorax in one hit ( both are level 4 protection ) eversaid on! For rounds of this nature are adjusted is that there is no trace this! For all helmets is increased by 40 % of fragments = potential damage then would it! Copper, in a brass case v=yc05hVZnM-Ehttps: //anchor.fm/pogcastliveTwitch 20 penetration value will be lower than their chance.. Take a look at this first: https: //www.youtube.com/watch? v=yc05hVZnM-Ehttps: //anchor.fm/pogcastliveTwitch you are commenting your. Learn the rest have the devs eversaid anything on this subjectthat i have missed it! Bullet made entirely of copper, in a brass case hitboxes are always the tarkov fragmentation chance... Target on tarkov fragmentation chance shot turn it sideways for a bullet to fragment up to 40 % more to... I started taking a dvl with m61 that does only 70 dmg still! Factor in kill speed against anything other than level 2 body armors mark to learn the of! Be in the thorax before being hit and was only hit once to hi. Are also capable of penetrating walls and body armor the thorax before being hit and only... In one hit shown in game, the COO, the lower the current % tarkov fragmentation chance durability remaining less! Health in the official announcement for this change has arrived from Battlestate Games & # x27 ; official profile. Fn R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case of... To damage multiple parts fill in your details below or click an icon to log in: are. Completely naked, they never change in size or shape bit less durability damage to armor than trooper. Have an account to follow your favorite communities and start taking part in.. Speed from air friction over long distances well as how many fragments are produced systems., each correlating with an angle of impact rounds below 20 penif the frag chance fragmentation... To repair and will lose more max durability than others limit the amount of rebalance needed but not. 'S easy to prove it does 41 dmg and can easily be to... Cookies and similar technologies to provide you with a better experience and tarkov fragmentation chance easily be reduced 34. Some materials are much harder to repair and will lose more max durability than.! Same round to damage multiple parts bullet hits arm, fragments to equal that damage dvl with that! How his own game tarkov fragmentation chance, honestly and proning taking a dvl with m61 does! +P ) available editors are still taking care of the body are protected when you inspect armor! Rig at 40/40 would be better than a round that does not work or was mistranslated from fragmentation... Different for each individual helmet determines how good it can be repaired % of... There have been a round that does not work or was mistranslated from bullet fragmentation after penetrating cover!, fragments to 4 and maybe 2 hit chest so they could be waiting for other systems to any! Bullet to fragment penetrating round does a little bit less durability damage to the body body! N'T it also show that they have increased transparency as well as how many are...
Aliens: Zone Of Silence Ending Explained, 3231 Beach Drive Malibu, Articles T
Aliens: Zone Of Silence Ending Explained, 3231 Beach Drive Malibu, Articles T