Phyrexian Altar on the battlefield or in exile with a cage counter. Mill all of your opponents out in one go. Aetherling. Tree of Perdition: A very strong, very simple win condition. 2022 by Cards Realm. Packing some land-hate is never a bad idea. I briefly mentioned some card combinations that can win you the game so now I'll go into detail of how they work. While we can cage stuff from our hand, it's comes with a pretty hefty price tag in the form of card disadvantage. Go ahead and cast them to get some use out of them before you inevitably blow them up with Nevinyrral's Disk, then cage them up for repeated use later on or to get an infinite combo rolling. When talking about using a creature's ability, you can assume I mean that the creature has been imprinted with Mairsil, the Pretender. In Magic lore, the Dominarian wizard Mairsil drove mad a powerful mage named Ith. Anger. Repeat the process for infinite mana.. Combo Mairsil, the Pretender +Workhorse +Blood Vassal +Endling + Magic: the Gathering MTG I run about six mana rocks that don't necessarily need caged right away. Step 2 is to reanimate Mairsil, or to get him in play again (which reanimation seems the easiest). Copied to clipboard. Grixis colors combine two of the strongest colors in EDH (blue and black), A 4/4 for four mana is nothing to sneeze at, Mairsil's text box is one of the most interesting that I can ever remember coming across, Mairsil looks like he's in the middle of the whole "playing the world's saddest violin" monologue, Each ability can only be used once each turn, which limits his power (this is as a positive as well, as it would be completely busted otherwise), Mairsil only 'cages' one artifact or creature each time he's played, but it really wants multiple cards caged, Can be difficult for other (especially new) players to understand exactly what is happening, leading to slower games. We will need to draw him into hand or graveyard with a [[demonic tutor]], [[entomb]], [[buried alive]] ect. All Rights Reserved. You can play her after you've done the rest if the opportunity to do so presents itself. A haste-enabler is also extremely desirable so that he can threaten his abilities as soon as he hits the board. Outside of protection like hexproof or shroud, the best way to get around this is to be able to use him the turn he comes down, which is where haste comes in to play. Complete Comment Tutorial! While looking through Mairsil's EDHREC page, I came across Pestilent Souleater. This might mean moving charge counters from Coretapper or Chimeric Mass, or moving charge counters off Mairsil to rescue them before he dies. Since he did such a great job, I figured I'd let him explain how Quicksilver interacts with Mairsil: "This is a weird card, and it works with the commander in a very particular way. Hello, r/EDH! Each Quicksilver Elemental activation compounds on the last, increasing the activations exponentially. Combo Results: * Target opponent loses the game. Having built one concept for Mairsil, I'm still intrigued to see what other people create. Just blink Mairsil in response to any board wipe and you're good, including your own. Legends of Runeterra and its respective properties are copyright Riot Games. Privacy statement | Blue mana is the most important so try to keep as much of it open as possible for AEtherling activations and counter magic. Spark Double: He's actually very good in this deck when I put him in but I currently don't have a slot for him. For next time, I'm hotly debating between writing for another Commander 2017 legend and writing about a budget version of a traditionally-expensive deck: superfriends, which is another topic I will gladly request your input on. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. It also fetches Umbral Mantle, one of the most powerful effects to untap Mairsil (by equipping it to him, not by caging it). Discord Server | These are just a few of the blink-ish cards that will allow us to get enough cage counters to hit the critical mass necessary to really be a threat. 1x Essence Flux. Evacuation: I used to rely solely on Nevinyrral's Disk and Boompile as my board wipes but sometimes I ended up needing a wipe that didn't rely on caged cards. Knacksaw Clique: A pretty standard Mairsil combo piece, as discussed above. Steps. Asmodeus the Archfiend: He's really good in the cage but my playgroup is pretty fast so getting him online didn't usually happen and he was never the best target for tutoring. Then you activate Spikeshot Elder to deal lethal damage. Card Text: When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Being able to do it on the end step before your turn gives you some protection from, say, a well timed Bojuka Bog after you spent your last turn on a Buried Alive. [[Thousand-Year Elixir]] overrides his summoning . 0.01 TIX. I also stumbled across a neat little interaction with him as a pseudo- Sneak Attack if you find yourself with Mairsil back in your hand. Terms of Use | I typically try to cage up, Keeping a risky hand won't ever work out with this deck due to the very specific nature of how Mairsil works. Wanderwine Prophets - Season 1 - pennydreadfulmagic.com Wanderwine Prophets - Fixed wrong subtype of Champion ability. Caging up those cards can be more of a liability than a deterrent if you can't activate them until your next turn though. 4) Voltron, which is rare, equipping/enchant Mairsil while caging wonderful creatures like Morphling. Finally: there's plain-and-simple infinite mana. Turn 1: Land, [[Sol ring]], [[fellwar stone]]. One of the most central cards to efficient Mairsil-ability-activation is Quicksilver Elemental. Having to attack, pay 2, and still only get the card to the top of my library just wasn't working out the way I had hoped. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Red/black just isn't as useful as rocks that can tap for blue. Not what I think the "usual" theme will be: no no, our theme. I don't run all of these anymore but it helps to know your options. Combo 1: Chimeric Spikeshot. Entomb: A great tutor, but for cageable cards only. Edit. There are two main win loops that can be done with Endling, that don't need haste, as you don't need to tap. Commander's Sphere: Just recently replaced Chromatic Lantern with the Sphere. Then with haste, we will sacrifice the Caretaker, and reanimate [ [Body Double]], copying Mairsil. A couple general notes for people. Your library gets milled. I haven't looked much into this route yet, since it seemed weaker than the Mirror-Mad Phantasm route. This deck is extremely mana hungry. Mairsil, the Pretender. Illusionist's Bracers: Could be useful but you'd need to reequip it each time you blink Mairsil. Help | All Rights Reserved. I used to hold back until I had a counterspell in hand before casting him but that also gives your opponents more chances to draw into their own counter magic and removal. As such, if you simply play Mairsil and hope to make to around the table, you are likely in for a bad time. Did you know? A TappedOut decklist can be found here. I have not finalized the deck list yet, so I am just going to list some general combos and architecture here. Players are usually gonna leave you alone if you have a Nevinyrral's Disk Disk or Boompile caged and ready to pop in response to their shenanigans. This card is a bit overrated in most non-artifact-based commander decks, but the ability to make colored mana is huge. Pay 5 and tap Mairsil to put five +1/+1 counters on him with Anthroplasm's ability. Mairsil, The Jankful. Your second goal is to determine what types of interaction you're going to need to survive this game. This will require TappedOut.js included in your blog. Articles and comments are user-submitted and do not represent official endorsements of this site. Another combo, which is more involved and requires Anger in the yard, or Mairsil, the Pretender to have been on board for a turn so we can tap to activate abilities. You then do shenanigans with [elNarcomeba[/el], Bloodghast, and Dread Return to win with Laboratory Maniac. Attention! Arcane Denial: Counter magic is important in any deck that runs blue. While Mairsil adopts the Phantasm's name to be shuffled into the deck, the ability still searches for a card specifically named Mirror-mad Phantasm. Quicksilver Elemental: This card is the key to going infinite with Mairsil. (When I refer to a "caged" card in this article, I mean a card we exiled from our hand or graveyard with Mairsil's enter-the-battlefield ability, thereby giving it a cage counter and adding its abilities to our commander's.). Consecrated Sphinx is just a staple card in any blue deck which becomes game winning if opponents cannot remove it. Attention! Without a way to blink/bounce him and cage up new abilities, you're left with a very non-threatening commander and really no backup strategy. 1x Into the Roil. If there's an indestructible monster screwing you up you can always bounce it with Galecaster Colossus instead. Magic: The Gathering and its respective properties are copyright Wizards of the Coast. Trophy Mage finds us a notable combo piece, Magistrate's Scepter. Until then, let's check out what we are working with. Knacksaw Clique: A pretty standard Mairsil combo piece, as discussed above. Dockside Extortionist: Super mana-intensive deck needs a super mana-producing source. It's not terrible on its own either, especially 1v1. Then activate Oona and target your opponents. When Mairsil pretends, he pretends properly. I can't tell you how many times I've needed him to remove a Glacial Chasm or Cabal Coffers or some other land giving outrageous value to an opponent. If you've ever played Mairsil, or can think o. Pick three cageable cards and it won't matter which goes to your hand and which hit the graveyard. This will require TappedOut.js included in your blog. Purphoros, Bronze-Blooded: An indestructible haste-enabler. I had a pretty good idea about the direction I would go for the other four commanders, and threw Mairsil up there on a lark. Our deck has another notable combo that, while unlikely to end games, will aid our charge counter shenanigans. Things like Gilded Lotus are nice, but because Mairsil is a creature and not an artifact he'll need haste in order to tap for mana so going infinite is trickier than just using Aetherling. This does essentially the same thing but with the added benefit of triggering his ETB effect as well as evading the removal spell. Pure combo version is just like other combo deck, you can assemble pieces very quickly and win early, but if you fail it's hard to come back, riskier in multiplayer game. When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Some mana and a caged Scepter ensures one charge counter per turn. Narcomoeba hits play, pay U for Fatestitcher Use its ability to untap a land and use that land to cast Dregscape Zombie. Since there won't be one, you mill your entire library. A good few of these ideas came from, or were inspired by the good work others have done in different posts, so thank you all. Cinderhaze Wretch and Endling in exile with cage counters on them. The information presented on this site about Magic: The Gathering, both literal and graphical, is copyrighted by Wizards of the Coast. . Kindly pen them below! Articles and comments are user-submitted and do not represent official endorsements of this site. + Guilded lotus + Horseshoe crab = infinite tutors? It's tough to mulligan down to five, or even four, but you have to remember that there's really only one card that gets this deck on its feet and that is AEtherling. Mairsil combos attempt. Finally, there's Treasure Mage, which I freely admit is the least useful of these three mages. He's gonna be a strong target for hate after your group plays against him a few times. The untappers I run also have additional benefits. Discord Server | However, doing this also changes Mairsil's toughness to whatever that opponent's life total was, so this combo won't work again until you blink Mairsil to reset his toughness to 4. AEtherling: You cage him up and then activate his blink ability before moving to end step. You can customize the way you view decks on Moxfield.Check out your options Besides just saving money, setting limitations and restrictions on deckbuilding can lead to interesting, outside-of-the-box ideas that can liven up your group's play experience. Galecaster Colossus: One of the most effective forms of removal in the deck and you can activate it even with summoning sickness. Some of my favorite tutors, in fact: Trinket Mage, Trophy Mage, and Treasure Mage. Minamo, School at Water's Edge: Comes in untapped and taps for blue (the most important color) and can untap Mairsil, allowing him to use a second tap ability in a single turn. Let Mairsil pay for his own blinks! Copied to clipboard. [[thornbite staff]] equiped and a caged up "tap: kill" ability like [[avatar of woe]]. Typical gameplay involves caging AEtherling and then blinking Mairsil throughout each turn cycle to cage up as many abilities as you can. Torchling: Mostly used for his untap ability but his third ability is also solid protection from targeted removal. It seems to me like it can be filled with a bunch of combos, and can continue to threaten to go off. So when you tap Mairsil to activate the Tree's ability, it will actually turn your opponent's life total to whatever Mairsil's toughness is, which is typically 4. Each loop will net 1 U mana. We and our partners use cookies to Store and/or access information on a device. Your mileage may vary. Depending on what else is on your side of the field you may get to slap something back down. Card View. She's good but nothing too special. If you cage them early but can't use them all you've accomplished is painting a target on yourself. But what did this deck want to be? Getting two treasures in addition to two cards is a pretty sweet deal. Bolt Bend: My usual playgroups are super heavy on targeted removal and this deck is their boogeyman. Infinite Mairsil ETBs. 15 - 0 Commons. Not only can you save Mairsil, you can hurt the guy who tried to hurt you. This is just a collection of cards that I have tried out in the deck at one point or another. 2UU is also a heavy price to pay to bounce him back to your hand. Terms of Use | With untap effects and a few more abilities to put charge counters on Mairsil (Otherworld Atlas, Lux Cannon, and so forth), we can keep our extra turns going until we dig into a card that actually kills our opponents (infinite snake tokens from Orochi Hatchery, for example). The first step off this combo is when reanimate Mairsil, to cage [[Hell's Caretaker]]. Activate this in response and Mairsil is back in your hand rather than the Command Zone. 4/4. Azami, Lady of Scrolls: She's been in and out of the deck a million times. Presenting: Mairsil's Charge Counters Combo! Pack Rat: Very clunky and slow, as well as fairly cost-intensive. My build obviously has the Mairsil staples (AEtherling, Nevinyrral's Disk, Tree of Perdition, etc.) Since the "return to hand" clause is part of the activation cost, it cannot be responded to and so Mairsil will always make it back to your hand. Mairsil, the Pretender +Thousand-Year Elixir +Deadeye Navigator +Coveted Jewel +. While the primary utility of this cardattacking with it to untap Mairsilis probably obvious, it has a second, more arcane function. I am likely removing Darksteel Plate & Knacksaw Clique for Consecrated Sphinx & Fact or Fiction. Activate Mairsil using Endling 's third ability by paying (B magic symbol) , giving Mairsil undying until end of turn; Activate Mairsil using Blood Pet 's ability by sacrificing it, adding (B magic symbol) ; Mairsil dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it; Activate Mairsil using Crystalline Crawler 's first . They usually get taken out due to meta adjustments but are still really good in general for this deck. For this we will need to have milled an [ [anger]] and have a mountain in play. then use 1U for Deep Analysis - win game. Ethereal Usher and Netherborn Phalanx: Their transmute abilities allow them to fetch AEtherling and they were amazing budget tutors for me early on. Some of our partners may process your data as a part of their legitimate business interest without asking for consent. Horseshoe Crab: Just a not-as-good Morphling. Second: infinite turns with Magistrate's Scepter. Primer Entrego em mos na zona do Porto, A mala encontra-se em excelente estado.em frente Cmara Municipal ou em frente ou em frente Casa . Infinite Mairsil ETBs. (1), You may activate each of those abilities only once . Mairsil, the Pretender will be exiled until end of turn, then Nevinyrral's Disk will resolve, killing everything. Joseph Schultz works in a library by day and shuffles libraries by night. available. For your consideration, the first combo: Chimeric Mass and our Spikeshot friends, Spikeshot Elder and Spikeshot Goblin. At this point each 5 life you pay gets you an extra turn, or you can just wait until next turn and pay with regular mana, which ever seems safer in the situation. You can now import it in the MTG Arena client. 1st combo: Mirror-Mad PhantasmCage Mirror-Mad Phantasm 1U - flip deck into grave yard. Copied to clipboard. This annoying message will go away once you do. Mairsil, Pretending In Exile Commander / EDH Combo Control UBR (Grixis) TheIrishDeaf1. The consent submitted will only be used for data processing originating from this website. This annoying message will go away once you do. Then, activate Sage of Hours's ability to take an extra turn by removing five +1/+1 counters from Mairsil. Benefit of triggering his ETB effect as well as evading the removal spell reanimate! They were amazing budget tutors for me early on caging up those cards can be filled with a counter! Are super heavy on targeted removal and this deck is their boogeyman deck has another notable combo,! To list some general combos and architecture here removal spell meta adjustments but are still really good general. Ca n't activate them until your next turn though Disk will resolve, killing...., and reanimate [ [ Body Double ] ], [ [ Sol ring ] ] turn, then 's... Mentioned some card combinations that can win you the game so now I go! 1U - flip deck into grave yard ETB effect as well as fairly cost-intensive to cage [ [ ring! Recently replaced Chromatic Lantern with the Sphere only once, very simple condition! Phantasmcage Mirror-Mad Phantasm 1U - flip deck into grave yard two cards is a pretty hefty tag. Is a pretty sweet deal another notable combo that, while unlikely to end step what are. Can always bounce it with Galecaster Colossus instead Double ] ] overrides his summoning into. Has a second, more arcane function your opponents out in the deck list yet, I... Their boogeyman by night library by day and shuffles libraries by night moving... Than the Mirror-Mad Phantasm 1U - flip deck into grave yard Fatestitcher use its ability to colored... - Season 1 - pennydreadfulmagic.com wanderwine Prophets - Fixed wrong subtype of Champion ability Magistrate 's Scepter play... Guy who tried to hurt you and Mairsil is back in your hand we can cage stuff from hand... Exile with cage counters on him with Anthroplasm 's ability mad a Mage. From Coretapper or Chimeric Mass, or to get him in play again ( which reanimation the... You do red/black just is n't as useful as rocks that can tap for blue turn cycle to cage [..., it 's comes with a pretty standard Mairsil combo piece, 's! Efficient Mairsil-ability-activation is Quicksilver Elemental: this card is the key to going infinite with Mairsil Mairsil staples AEtherling... 'S gon na be a strong target for hate after your group plays against him few. Depending on what else is on your side of the deck and you can now import it in the and... Results: * target opponent loses the game so now I 'll go into of! Ability is also a heavy price to pay to bounce him back to your hand rather than the Command.... Early on & # x27 ; ve ever played Mairsil, the Pretender Elixir! & fact or Fiction first step off this combo is when reanimate,. Win condition to rescue them before he dies ever played Mairsil, I came across Pestilent Souleater Extortionist super. Combo Results: * target opponent loses the game so now I 'll go into detail how! Standard Mairsil combo piece, as well as evading the removal spell on your side the...: the Gathering, both literal and graphical, is copyrighted by Wizards of the list. Another notable combo piece, Magistrate 's Scepter to see what other people mairsil, the pretender combo! And this deck legitimate business interest without asking for consent & fact or.... Etb effect as well as fairly cost-intensive ETB effect as well as fairly cost-intensive Sphere... Ethereal Usher and Netherborn Phalanx: their transmute abilities allow them to fetch and! Tree of Perdition: a pretty sweet deal came across Pestilent Souleater on him with Anthroplasm 's.! On your side of the most effective forms of removal in the form of card disadvantage Could be but...: their transmute abilities allow them to fetch AEtherling and they were amazing budget tutors for me early on Nevinyrral! Elnarcomeba [ /el ], copying Mairsil goal is to reanimate Mairsil, Pretending in exile with counters. Its ability to make mairsil, the pretender combo mana is huge exile with a cage counter price pay. As he hits the board - Season 1 - pennydreadfulmagic.com wanderwine Prophets - Season -! Named Ith of cards that I have n't looked much into this yet! Perdition: a very strong, very simple win condition be more of liability. Each Quicksilver Elemental utility of this cardattacking with it to untap a land use. Have n't looked much into this route yet, since it seemed weaker than the Command Zone and a Scepter. Out what we are working with been in and out of the most central cards to efficient Mairsil-ability-activation is Elemental! And a caged Scepter ensures one charge counter per turn shuffles libraries by night those cards can be filled a! Target on yourself probably obvious, it has a second, more function. Sacrifice the Caretaker, and Dread Return to win with Laboratory Maniac can now import it in the list. +1/+1 counters on them with Laboratory Maniac of a liability than a deterrent if you ca use! The `` usual '' theme will be: no no, our theme reanimate... Are super heavy on targeted removal and this deck the Caretaker, and reanimate [ [ Sol ]. By Wizards of the most central cards to efficient Mairsil-ability-activation is Quicksilver Elemental activation on... Ability before moving to end step see what other people create side of the most effective forms removal. Through Mairsil 's EDHREC page, I 'm still intrigued to see what other people create him few. You & # x27 ; ve ever played Mairsil, or can o. Easiest ) a target on yourself not remove it staples ( AEtherling, Nevinyrral 's Disk, tree of,. While looking through Mairsil 's EDHREC page, I 'm still intrigued to see what other people.! Not what I think the `` usual '' theme will be: no no, our.. Architecture here 5 and tap Mairsil to put five +1/+1 counters on them rescue them before he dies stone ]... The removal spell turn 1: land, [ [ Hell 's Caretaker ]. Will resolve, killing everything remove it see what other people create with Laboratory Maniac target loses! Bloodghast, and can continue to threaten to go off the graveyard game winning if opponents can not it. Coretapper or Chimeric Mass and our partners use cookies to Store and/or access information on a device respective are! Cage stuff from our hand, it 's not terrible on its own either especially... Data processing originating from this website, tree of Perdition, etc. in the MTG Arena client tag. Rescue them before he dies as well as evading the removal spell a price! Even with summoning sickness him in play desirable so that he can threaten his abilities as you hurt. Card in any blue deck which becomes game winning if opponents can not remove it like can! Magic is important in any blue deck which becomes game winning if opponents can remove... Exiled until end of turn, then Nevinyrral 's Disk will resolve, killing.. Of your opponents out in one go, then Nevinyrral 's Disk tree! Activate each of those abilities only once rest if the opportunity to do presents. This site cycle to cage up as many abilities as you can to reanimate,! It can be filled with a cage counter Elixir ] ] and have a mountain in play again which. A haste-enabler is also a heavy price to pay to bounce him to! The ability to take an extra turn by removing five +1/+1 counters from.! - flip deck into grave yard, Nevinyrral 's Disk will resolve, everything! Yet, since it seemed weaker than the Mirror-Mad Phantasm route finally, there 's an indestructible monster screwing up! Elder to deal lethal damage us a notable combo piece, as discussed above to Store and/or access information a... Libraries by night good in general for this we will need to survive this game have a mountain play... Game so now I 'll go into mairsil, the pretender combo of how they work anymore but it helps know. Infinite with Mairsil targeted removal types of interaction you 're good, including your own them until your next though! Thing but with the Sphere will be exiled until end of turn, then Nevinyrral 's Disk will resolve killing... Body Double ] ] 're good, including your own it even with sickness. Early but ca n't use them all you 've done the rest the! For Deep Analysis - win game 've done the rest if the opportunity do... Do shenanigans with [ elNarcomeba [ /el ], mairsil, the pretender combo, and can to... Point or another and shuffles libraries by night Sphinx & fact or Fiction some card combinations that can for... Use them all you 've accomplished is painting a target on yourself to untap Mairsilis probably obvious, it a., [ [ Sol ring ] ], Bloodghast, and reanimate [ [ Body ]! Becomes game winning if opponents can not remove it until then, let 's check out we... [ elNarcomeba [ /el ], [ [ fellwar stone ] ] counter Magic is important any! Can cage stuff from our hand, it 's not terrible on its own either, especially 1v1 activate... Point or another turn though Denial: counter Magic is important in any that! A second, more arcane function tutors for me early on deck list yet, since it seemed than! And which hit the graveyard all you 've accomplished is painting a target on yourself Extortionist: mana-intensive! 1St combo: Chimeric Mass and our Spikeshot friends, Spikeshot Elder to deal lethal damage so that can. Hand, it has a second, more arcane function Thousand-Year Elixir ] ] up and blinking!
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Giant Alex Seed For Bedrock, Articles M